Nejc Trampu

SOLANDIUM 2063



Solandium 2063 is an experimental world-building speculative 3D solarpunk strategy game with integrated AI, developed by multimedia artist Nejc Trampuš and his team (game designer Simone Cibrario, programmer Gašper Štrumbelj, 3D designers Brina Meze-Petrič & Benjamin Čičič, and musician Tim Kropivšek).

Set in the dystopian future of 2063, months after a breakdown of society caused by environmental collapse, the player is tasked with transforming an abandoned futuristic robotic center—once used for the rapid development of a consumerist city—into an eco-community through strategic dialogue with an AI. The central question: can you succeed in creating a sustainable solarpunk society?

More than just an educational game, Solandium 2063 invites players to actively co-shape the world. It reflects solarpunk ideals of sustainability, social justice, and responsible technology use. Solarpunk envisions a world of ecological harmony, where cities integrate with nature, public transport is powered by renewables, plant-based food is grown within urban environments, and resources are distributed fairly—eliminating both extreme poverty and extreme wealth. While utopian, solarpunk provides a necessary counterpoint to dystopian narratives, inspiring resistance to the destructive forces of capitalism and environmental exploitation.

This hybrid of artwork, computer game, and interactive educational tool is also a technological experiment. AI plays a dual role in Solandium 2063, serving both as a tool of innovation and a subject of critique. AI is used to generate game elements and facilitate interactive storytelling, highlighting its creative potential, but the game also acknowledges AI’s drawbacks—such as high energy consumption and embedded biases. It prompts players to reflect on the ethical implications of technology in shaping society.

Technology is not inherently good or evil—it depends on what people do with it. Solandium 2063 advocates for mindful and responsible engagement with AI and other emerging technologies, recognising their double-edged nature. Responsible use requires open and critical discourse to prevent misuse, such as manipulation, misinformation, exploitation, and military applications, while fostering positive impacts for both people and nature.

Play the game online: www.solandium.com
Nejc Trampuš (1993, Slovenia) is a multi-award-winning intermedia artist who has presented his work in around 100 exhibitions, festivals, and public events. He works in the field of new media and research art, technology, and social issues, and is known for his audiovisual experiments in a typically saturated collage aesthetic. He often addresses environmental issues using a variety of media, approaches, and technologies such as AI, animation, automation, interactivity, internet, film, video, sound, glitch, projection, and light.

Among Trampuš’s most prominent projects are the research project Another Future Entirely (2022–2023), the experimental animated short film Rooted in Code (2023) — one of Slovenia’s pioneering AI-generated films — and Solandium 2063 (2024), an experimental solarpunk computer game.

He studied photography at the Academy of Fine Arts and Design in Ljubljana, Slovenia, where he graduated summa cum laude in 2016 and received the Prize for Outstanding Master’s Thesis in 2019. He has received several other awards.

Other core members of the team are: game designer Simone Cibrario, programmer Gašper Štrumbelj, 3D designers Brina Meze-Petrič and Benjamin Čičič, and musician Tim Kropivšek.

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